Bullet Master’s Devlog
 
- - - This is the Bullet Master's development blog - - -

Version 0.81
Friday December 12th 2008, 8:28 pm
Filed under: New releases

Finally, I added my 2 own hero’s sprites, and an option to switch between them… but I think the most cute one is the default one ^^, the most little..



Working on hero’s sprite
Wednesday December 10th 2008, 9:51 pm
Filed under: Concept art, Resources

As I said in first post, I want Bullet Master to have only legit graphics. Now there is still one that isn’t: the hero’s sprite… it’s the Gradius 1 Famicom Sprite, by Konami:

 

After messing a lot on the web to try to find one, I finally decided to make one by myself… I tried to make sprite edit from this free to use sprite (Remastered Tyrian Graphics by Lost Garden):

And I got this :D :

The most little one is a direct sprite edit, and I drew the 3 “big” ones from scratch. I don’t know yet wich one I will add to the game ^^.



Promotion is started
Wednesday December 10th 2008, 9:17 pm
Filed under: Promotion

I began to talk about Bullet Master around forums, to have first feedbacks:
http://www.shmup-dev.com/forum/index.php?topic=1804.0
http://shmups.system11.org/viewtopic.php?t=23667

And some french ones:
http://forum.shmup.com/viewtopic.php?t=10519
http://stringfighters.probb.fr/flood-f4/nouveau-jeu-dtb-bullet-master-t548.htm
http://www.arbre-des-sources.com/forum/bullet-master-lapres-string-fighter-d-vt1334.html



Concept art
Monday December 08th 2008, 1:09 pm
Filed under: Concept art, Resources

Some pictures I made with the help of this great tutorial:

Game main menu screen… a crappy thing I made long time ago:

A cloud I draw for the desert stage, with the help of this cloud tutorial.



First release
Monday December 08th 2008, 12:42 pm
Filed under: New releases

Today is the starting point of my new little game: Bullet Master. It’s a flash (lite) crossover between Mastermind and a shooter.

I was searching an idea to create a “turn by turn” shoot-them-up game since years and years, and I found this concept… in a dream ! I was playing exactly this game. When I woke up, I immediatly started the development :D.

Because I am not a great graphist, I am using a lot of public domain ressources. You can find all the references in the “Credits” section, inside game.

I am still using ONE “not free” ressource… the sprite of the hero.. I will try to find (or make) a new one soon.

More to come soon… feel free to comment here ^^.